What Epic is looking for in App Stores What else do other game Developers Really Want? -

Dec 31, 2023

In a time when the developers of mobile games and applications scream for air in the face of the duopoly tax of 30% that players pay almost all the mobile gaming earnings around the world, Epic Games has emerged as the top gaming business fighting for open computing for mobile.

Privately, they questioned both big as well as small-sized studios alike what features they'd want to see in games And here's what they said they wanted to listen to.

Background: The slow death of Open Computing, and the 30% tax that apps pay

Computing is never more accessible than it is right now. For a long time, the software and games industry has relied on open computing on PC and Mac platforms as it enabled creators to create titles whenever they wanted, keep direct contact with their players, and choose payment solutions that worked for their needs. No gatekeepers were in placeonly a computer an individual player, or game. But, the game is evolving.

In the present, over half of the time spent on computers is spent using smartphones, a percentage which is growing. In addition, nearly 90% of the global smartphone OS markets is divided between Apple in addition to Google. Because of this dominance on smartphone market share and the tight controls on distribution of games and commerce, the future can be accessed by computing is in danger more than ever previously. This is causing a huge cost to players as well as gamers and app developers.

In this scenario it is the case that both Google and Apple's App Stores have a 30% charge for game sales as well as other related games items available through their platforms. Apple is the sole owner of all aspects of gaming distribution and the commerce that happens using iOS devices. But, Google allows OEM marketplace apps as well as loading mobile games using sideloading. However, it severely limits third-party in-game payment in games which are sold through Google Play.

Google Play does offer a payment integration option for third party companies for a small amount of game developers through the " user choice billing" trial but "user preferred billing" is a costly evergreen fees for marketplaces that range between 26% - 36%, even if you choose to use the payment processor of your choice and assume all the risks and obligations of payments.

The consequence from Apple as well as Google's dominance over the majority of the world's computer market is that they pay a default 30 percent tax on mobile games as well as apps. This tax is paying for by players, however it isn't distributed to game developers and stifles free computing as well as e-commerce. Due to this dominance over free computing, developers of games both small and large believe that something has to change.

What do game developers who aren't Epic

Our staff embarked on a months-long quest to meet with game studios both large and small on what they wanted to see happen regarding the policies of mobile apps store. While not everyone agreed on all points, these three of the most requested items they would like to see:

1. iOS to support sideloading games without scare screens.

iOS is long-time restricted to "sideloading" games and applications where apps are downloaded from outside within the App Store, and from the website of the developer or other marketplaces. It allows players to purchase games as well as developers to distribute and sell games however they see fit, and which the user is willing to comply with. Android allows sideloading of apps as well as games, but with the dreadful warnings known as "scare screens" which warn people using mobile phones of the risks of "downloading software off the web." The majority of game developers we spoke with thought that Apple could allow sideloading. They also believed that Apple as well as Google should avoid using excessive self-serving screens which denigrate software distribution outside of their own apps stores.

2. It is possible to allow unlimited "steering" and embedded payments via third-party payment platforms.

Both Google and Apple restrict the ability to surface prices as well as payment options offered by third-party payment service suppliers that are not included in the store for apps. Similar items can be offered at a better price to the customer and game developers aren't able to guide their users to these alternatives, provide links to different buying experiences, or incorporate the third-party experience of purchasing within their games. Although many developers who we talked to found tremendous benefits from using apps stores, the majority of their preference was for giving gamers and developers the ability to purchase by doing away with steering or embedded restrictions on payment.

3. No fee for steering or embedded payment.

Allowing steering and embedded payments can be a problem, however like we've witnessed with the Google "user preferences billing" pilot, the capacity to implement something as well as the motivation to make money by doing it are two different factors. When it comes to "user billing options" featuring a still-massive 26% fee for transactions that are made via third-party payment services, combined with their fees, this is a zero-cost benefit to the majority of game creators. The game designers we talked to thought that zero was the acceptable amount to pay for transactions that are not on apps stores. However most seemed to be for an apps which could aid to increase the downloading and playing of games. Naturally, taking cutting 26% of every third-party transaction forever is a far cry from what game creators thought was fair.

What's next?

There are also other and nuanced rules regarding the way the app stores function that developers wish to have, these three demands are fundamental to what developers believe to be the biggest change to open computing in mobile.

About

David Nachman

David Nachman David is CEO of , a trusted complete e-commerce service provider for software companies. David is in charge of managing the company's expansion and success, based on its track record to provide top-of-the-line eCommerce solutions to the growing market for software. In the past 20 years, David has been in posts ranging from functional vice president to CEO of high-growth businesses like Vision, Velocify, and HireRight.

Article was posted on here