Eva Munnich is a 3D artist Eva Munnich is a 3D artist. CreativeMindClass Blog
Eva Munnich is an animator as well as illustrator based in London. As a visual artist she draws cute, 2D/3D-animated characters. The film school she attended was an the art academy in Germany and was involved in all kinds of animation projects. When she realized that there was a lack of a creative challenge, Eva actively sought new opportunities to expand her wings. A few year ago, Eva travelled to London to discover its striving and vibrant art scene and decided to go into illustration and character design.
Below you can read about how Eva turned around her creative route and get more about the special X-Files animation project that she collaborated on along with Phil Brookes.
About seeking challenges and changing directions for your career.
Prior to moving to London in 2017 I was in a town of a few hundred inhabitants in Germany working in the field of After Effects animator. While there weren't many challenges to my creativity My skills slowed rapidly, and I got extremely unhappy.
Moving to London and getting to know all the lovely animation people here gave me a huge push. It was like: "Damn, I'm running with cool kids right now I need to crank up my stuff. "
After visiting this year's Pictoplasma Conference, I made the choice to become part of that community of eccentric character designers. It was clear quick that my characters perform most effectively when they're in 3D and I'm learning from scratch, which can be challenging, yet extremely rewarding!
My work caught the attention of Greenhouse Animation, which is now representing me as director by Greenhouse Animation.
Concerning the X-Files project as well as the mystery of disappearing socks
One of the initial project for clients that I created with my brand new-found design style was my Covered by Lemonade clip.
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Lemonade Insurance approached me to design a piece to promote the ongoing Instagram collaborative with artists. Because the company is an insurer of content and I was thinking of cute household items that are in trouble popped into my head. It was then that the X-Files project came to life.
I was in the winter locking down and re-watching the x-files. Therefore, the idea of an alien abduction of the classic kind seemed intuitive. But all the characters had to remain in the same location to be in the same spot to close the animation loop so none of them could really be abducted. That was when I came up with an idea of having the washing machine pop open and the one pink sock flying up to the UFO.
As I was making my UFO while giving the UFO a few legs, I realized that everything would fall into place. The UFO has lost its socks and is now regaining it!
I find that creating a good story works best by combining diverse things that may seem incompatible at first. To make something unexpected occur and give unanimate objects a personality by sticking funny faces onto them , is the best way to have fun for me!
About the animation workflow
My workflow always starts with sketches of the characters and a storyboard. I made it into an animatic for Lemonade to help communicate the concept and the timing. Then, I get into Cinema 4D and model all my characters. It is also the time I try out different the materials I use and create style frames.
After the animation is completed in Cinema 4D is done, I then switch to After effects for compositing and finishing touches. The light beam that is pink, as an example, can be done by using After Effects.
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Concerning the sound effects and working together with Phill Brookes
It was the first time I did with a sound engineer, Phil Brookes, and he really did a great job! His contribution elevates the video into the next level, and connects everything perfectly! It was an amazing undertaking to create, and I hope to do more projects like it!
We've had a conversation with Phil about the process of creating sound effects for The X-Files project. Read the conversation of Phil Brookes.
At the moment, I'm learning more techniques to rig characters and create beautiful textures using Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and am excited to find out the direction that my design for characters takes me next!
Visual artists can get tips for changing a career direction
A few tips that I would like to offer for anyone looking to switch directions:
- Discover which method suits your needs best and invest in learning that! Working in motion design feels like you need to know everything there is. However, that's not the case.
- Be serious about your oddness and don't minimize the significance of it. Your uniqueness is yours. Your artistic voice is unique.
- Take your time and embrace your ideas. Whatever is going on in your head accept it, and then make it!
We're awestruck by the visual artworks, the creative path she's stepping, and the changes she's made. We at CreativeMindClass we are convinced that creative people are able to make paths that resemble Play-Doh that are beautiful. We're thrilled to see dreams and brave people succeeding. Thanks for sharing your story Eva!
Go to Instagram to find new 3D animated characters as well as follow her future project. Explore a wider selection of her work on her website.
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