Eva Munnich, 3D artist - The CreativeMindClass Blog
Eva Munnich works as an animator and illustrator from London. As a visual artist she creates cute 2D/3D characters. She was a film student at schools of art in Germany and worked on all kinds of animation projects. In the wake of a absence of any creative challenges, Eva actively sought new possibilities to spread out her wings. Three year ago, Eva traveled to London to learn about its growing and vibrant art scene which led her to explore a new venture into character and illustration.
Here you will find out the way Eva turned around her creative route and get specifics about her unique X-Files animation she worked together with Phil Brookes.
About seeking challenges and changing the direction of your career
Before I moved to London in the year 2017 I was in a tiny town in Germany and freelanced for a while as an After Effects animator. There weren't many creative challenges, my skills plateaued quickly and I was extremely annoyed.
The move to London and getting to know all the lovely animation people there gave me a massive motivational boost. I felt like: "Damn, I'm running with the cool kids now - better crank up my skills. "

Following my visit to the 2019 Pictoplasma event, I made the decision to join the community of eccentric character designers. It became clear very quickly that my characters function most effectively when they're in 3D - something that I'm learning from scratch, which is hard but also very rewarding!
My work caught the attention at Greenhouse Animation, and I'm now represented as director for them.

About the X-Files project as well as the mystery of socks that disappear
One of the first project for clients that I created with my brand new-found style was my Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work to promote its ongoing Instagram artist collaboration. Since the company is a content insurer and the concept of adorable household items that are in trouble popped into my head. That's how the X-Files idea came into being.
I spent the last winter lockdown rewatching all of the x-files. Therefore, the idea of a classic alien abduction seemed obvious. However, all of the characters needed to be in the same spot to be in the same spot to close the animation loop in order for them to be actually abducted. This is the reason I got the idea to have the washing machine open as well as the single pink sock flying up to the UFO.
When I was creating my UFO while giving the UFO a few legs, I realized how things could all be put in place. The UFO has lost its sock and is now regaining it!
To me, creating a memorable story best involves combining different things that seem unconnected initially. In order to make something surprising happen and to give inanimate objects a personality by sticking funny faces onto their surfaces is what's most enjoyable to me!

About the animation workflow
My work process starts with sketches of the characters, and then an outline of the story. I developed the animation for Lemonade to convey the concept and timing. After that, I jump to Cinema 4D and model all my characters. Also, this is where I experiment with materials and make style frames.
After the animation is completed in Cinema 4D is done, I move to After effects for the compositing process and finalization. The light beam that is pink, for instance, is created by using After Effects.
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About the sound effects as well as working with Phill Brookes
It was the first job I had with a sound designernamed Phil Brookes who really took it to the next level! His work lifts the whole video into the next level, and connects everything perfectly! This was a fantastic undertaking to create and I'm hoping to do more projects like this one!
We've talked to Phil about the process of producing sounds for The X-Files project. Check out the full interview with Phil Brookes.
Right now, I'm learning more techniques for character rigging and how create beautiful textures using Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and am excited to find out what direction my journey into character design will take me in the future!

Ideas for visual artists for changing your career path
Some tips I can give anyone who wants to alter directions:
- Discover which method suits your ideas best and invest in learning that! Moving design is a process that feels like you're required to learn all there is. It's just not feasible.
- Take your weirdness seriously and don't minimize your weirdness. Your peculiarity is distinctive. Your artistic voice is unique.
- Embrace your ideas. Whatever is happening in your mind accept it, and then make the most of it!
We're delighted by Eva's artistic artworks, the creative path she's on, and her transformation. At CreativeMindClass we believe that creators have a great ability to create paths similar to Play-Doh that are gorgeous. We're loving to see ambitions and bold people succeeding. Thank you for sharing your story Eva!
Go to Instagram to see more 3D character animations and follow her future projects. You can explore a larger selection of her work on her site.

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