Beautiful 3D art by the CreativeMindClass Blog
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In this video interview animator Eva Munich shares her journey of turning around her creative track and discovering her distinctive design style as a 3D character designer. Eva describes her journey to London and her experiences at the Pictoplasma conference, and the way she landed a representation as a director with Greenhouse Animation. In addition, she discusses the details of her X-Files project that she created for Lemonade Insurance, and explains the process of animation and how she collaborated with the sound designer Phil Brookes.
Eva offers tips to visual artists seeking to shift their career, including selecting the method that best suits their ideas, embracing their distinctiveness and taking their "weirdness" serious.
The pursuit of opportunities and changing your the direction of your career
Before I moved to London in the year 2017, I was in a tiny town in Germany working in the field of After Effects animator. There weren't many creative challenges My skills slowed rapidly and I became extremely frustrated.
Moving from London and getting to know all the lovely animation people in the city gave me an enormous motivational boost. I felt like "Damn it, I'm among the cool kids . I've better start putting on my best."
After attending the 2019 Pictoplasma event, I decided to become part of that world of quirky character designers. It was clear quickly that my characters function most effectively when they're in 3D which is something I'm learning from scratch, which is hard but very enjoyable!
My work was noticed by the folks of Greenhouse Animation, which is now representing me as director for them.
about the X-Files project and the secret of disappearing socks
One of the first clients I worked on using my new style is my Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece to accompany its continuous Instagram collaborative with artists. Because the company is a content insurer, the idea of cute household items that are in danger occurred to me. That's how the X-Files project came to life.
I was in the winter lockdown watching all the x-files. Therefore, the idea of an alien abduction of the classic kind seemed to be logical. But all the characters had to remain in the same location to be in the same spot in order to stop the animation loop to ensure that none really be abducted. That is when I had thought of making the washing machine explode and the one pink sock move up to the UFO.
As I was making my UFO while giving the UFO a few legs, I realized that everything would get sucked into. The UFO has lost its sock and is now regaining it!
I find that creating a good story works best by combining diverse things that may seem incompatible initially. To make something unexpected happen and to give inanimate objects personality through sticking silly faces on them , is the best way to have fun for me!
Information about the animation workflow
My process always begins with sketches of the characters as well as the creation of a storyboard. I turned it into an animatic for Lemonade to help communicate the concept and the timing. From there, I go to Cinema 4D and model all my characters. Also, this is where I test out the materials I use and create style frames.
After the animation in Cinema 4D is done, I move to After Effects for final touches and compositing. For the pink light beam as an example, can be done with After Effects.
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about the sound effects and the collaboration together with Phill Brookes
It was the first job I worked on with sound designernamed Phil Brookes and he truly did a great job! His contribution elevates the footage into the next level, and connects everything perfectly! This was a fantastic task to complete and I'm hoping to do more projects like it!
We've had a conversation with Phil about the process of making sounds for The X-Files project. Listen to the full interview by Phil Brookes.
In the present, I'm learning more ways to rig characters and how to make beautiful textures with Cinema 4D and Redshift. I'm trying to combine 2D and 3D animation, and I'm excited to see what direction my journey into character design will take me in the future!
Artists can get tips for changing the direction of their careers
Some tips I can give for anyone looking to switch directions:
- Choose the method that fits your thoughts best, and then take the time to learn it! Moving design is a process that feels like you need to know everything in every program there is. It's just not feasible.
- Be serious about your oddness and do not minimize the significance of it. Your weirdness is unique. Your voice, your style and creativity are unique.
- Accept your thoughts. Whatever it is that's going on in your head, embrace it and make your own!
Animator + Illustrator
Eva Munnich
Eva Munnich, an animator and illustrator who is based in London. As a visual artist, she draws cute, 2D/3D-animated characters. The film school she attended was an art school in Germany as well as worked on all kinds of animation-related projects. After experiencing the lack of a creative challenge, Eva actively sought new ways to stretch her wings. Three years ago, she traveled to London to discover its striving and vibrant art scene and she decided to venture into the realm of illustration and character design.
Head to Instagram to find additional 3D animations of characters and to follow Eva's future project. There is a greater collection of her works on her site.
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