Augmented Reality in Education

Mar 13, 2024

Decades ago, you could only get information about the human skeleton through video or images. Or, the realistic representation of anatomical structures. Nowadays, you are able to show an 3D hyper-realist representation of the human body's skeleton right in the classroom. This is one of the many ways augmented reality has changed the way we learn and teach.

Let's dive deep into augmented reality, education as well as the many examples of practical applications. We'll cover:

What is augmented reality in the realm of education?

Augmented Reality in Education (AR) is the process that incorporates digital technology into an actual class in order to help students grasp real-world concepts. This isn't meant to replace the real world experience, but instead it aids students and instructors visualize otherwise abstract and obscure notions.

For instance, you're giving your students a lesson on how the solar system works. Instead of simply talking about the solar system, you choose to bring in the projector that is holographic. The projector can show the sun as well as all the planets orbiting around it 3D in the center of your class. The planets could be enlarged or decreased and rotated around and also zoom in on details.

It allows students to experience the scale and arrangement that the solar system has and in a way that's more engaging and absorbing rather than drawing or diagrams. In lieu of studying books, paging through pictures or watching video students can interact through the solar system live and understand how connects.

What are the advantages from Augmented Reality in the classroom?

Let's take a look at the advantages of incorporating augmented reality in the classroom.

This improves the accessibility of classrooms.

Learn about solar systems in our class, for example. It is a way to utilize AR to assist students in learning by using different methods:

  • Visual learners: Utilize an AR software that project an enlarged model of the solar system within the classroom. Visual learners will be able to view the orbits of the planets around the sun, examine the dimensions of their orbits relative to the size of their orbits and witness phenomena such as solar eclipses, or even planetary rotations.
  • Auditory learners: Talk about the most crucial information regarding each planet - including their distinct properties and features -during an AR model is running.
  • Reading learners Offer supplementary reading material or text overlays in the app, such as planet information as well as trivial research.
  • Learning through kinesthetics: Allow children play in the virtual solar system using motion or touch gestures. As an example, they can "grab" the planets and rotate them, or modify their orbits.

This creates a more inclusive learning environment, which allows students to study according to their own schedule and in a way that best suits their specific needs. All students will be part of the learning regardless of the way they learn.

It assists students in understanding complex concepts

If you've never seen an onion, and you've seen someone spend all day explaining the shape and appearance of an onion it's possible that you don't comprehend what it means. Visual representation however can make it much simpler to comprehend.

Augmented reality is even better. Not only can learners visualize difficult-to-understand concepts, but they can also actively interact with them. As an example, they could zoom into the virtual onion in order to observe its texture in detail. Additionally, they could "peel off" every layer in order to view the inner structure of the onion.

When they finish the course the students will know the meaning of an onion and should be able describe the concept as clearly as anyone who's experienced what it's like.

Augmented reality applications in education

After you've a good grasp about the concept of augmented reality and the benefits it offers, let's take a look at the ways you can integrate AR into the classroom.

AR within STEM

Two primary AR uses for STEM education are Simulation based on inquiry as well as problems-based

A simulation based on questions

It's done through the use of AR apps to show abstract concepts and scenarios to make them easier to learn and explore. Students get hands-on knowledge of difficult subjects.

This GeoGebra Mathematics simulator AR app can be a good example. Students are able to build interactive 3D models from geometric shapes as they work on questions. The tool lets them focus on various areas of the shape, and modify its form according to the equation.

This allows learners to explore mathematical concepts in the hands-on way.

Simulation that is based on an issue

Make use of AR to create real-life scenarios that call for problem-solving in groups or in a self-directed group.

A good example can be located in AR Circuit. AR Circuit is an interactive simulation which allows students to connect circuit boards on the internet. The user can experiment with different types of conductors, configurations, and settings to observe how changes alter the functioning of an electrical circuit.

In a discussion about what prompted AR Circuit, Harry Banda explained that AR Circuit was born from the need to bridge the gap between technology and Zambian schools, specifically for the Chemistry and Physics classes.

AR within History and Art

The most significant application of augmented reality in history is in the form of experience of learning in a virtual environment. The technology allows you to recreate the past to help you learn more fun.

One app that does this really well is Living History, which is mostly used in museums for self-guided tours with guided guides. The app evokes the spectres of historical characters that re-enact the exact sequence of events that occurred in the past.

Say you're walking through the World War 1 section of the museum. Instead of focusing on photographs and notes, it's an experience through the eerie silhouettes of soldiers fightingagainst the terrain and trenches that mark the battlefield.

Another use of AR in the fields of art and history include:

  • Digital graffiti allows students to create stunning graffiti, while not damaging walls. There are a variety of mobile applications to assist you in this, including Vandaleak along with Graffiti Go.
  • Virtual 3D art production that lets students convert their drawings or paintings to 3D artwork which they can interact with. If a student sketches the outline of their home; they could convert it into a realistic home and then place it anywhere with FeelTheArt.
  • Host AR art exhibits in your classroom. Students can utilize Artivive to create beautiful AR artwork for free.

AR and the field of medicine

Augmented Reality can be used for scenarios-based simulations in medical education. Simulations using case scenarios involve providing students with an intricate situation which resembles the real-life situation they could encounter during their work life. It helps them apply the knowledge they've acquired to apply them in real-world situations and develop the essential skills are applicable in real life.

An excellent illustration is AccuVein which is a vein-visualization device. AccuVein makes use of augmented reality in order to display an image of veins that are visible on the skin. It helps medical specialists locate veins more efficiently and with higher accuracy.

Medical students are able to make use of AccuVein for a practice of locating veins in a patient model. The system provides real-time feedback to help students increase their accuracy and precision.

Augmented Reality vs. virtual reality

Virtual reality and Augmented reality are frequently used interchangeably however, the two terms refer to distinct things. This table is a brief review of the ways in which these technology compete against one another.

Augmented Reality Virtual Reality
The definition of HTML0 HTML1 connects digital data to actual world happenings Injects users into the world of virtual reality
Real-time interaction Digital content that is embedded on reality Replaces the world of reality by a digital version
Immersion level Partial Immersion Full Immersion Full Immersion
Cost Accessible Pricey
devices HTML0 Tablets, smartphones and even smart glasses HTML0's Displays with head-mounted sensors (HMDs) VR headsets, Displays that are mounted to the head
Examples Virtual 3D models VR simulations

Let's take a look at some of these distinctions in more detail.

Definition

Augmented reality overlays digital content onto reality in order to make it easier for people to understand the content better. Virtual reality, however, isn't in a position to interact with the reality. Instead, it lets the user be completely immersed in a digital world.

Examples

Imagine that you're offering an education on the human body. By using VR, you'll make an experience that is immersive, where the students are virtually transported inside the human body and can study its functioning. Students are able to interact with different organs, zoom in and view the details of every organ and see how each body organ functions in real time. This makes for a highly stimulating and engaging experience for the students to discover.

In contrast, with AR It is possible to read a book about the human heart, and then see the 3D image of the heart high up on the page. Students are able to interact with the model, examine its various elements and learn how they function in relation to other organs. Students can read the book beneath them and this provides a multi-sensory experience for learning.

Cost

Augmented reality typically costs less than virtual reality as it is a smaller requirement for hardware.

In order to use AR generally, you only need a tablet or phone as well as an AR application to start. Most AR applications for schools have an initial free trial with paid plans priced at $100 or less.

Contrary to that, VR requires a specific headset, which could cost thousands or even millions of dollars. In the case of Meta For instance, their Quest 3 VR headset costs approximately $500. In comparison, the Apple Vision Pro headset costs $3,499. You can also buy a powerful computer that can run VR software. VR software.

Practical guidelines to guide the application of Augmented Reality in the classroom

Remember these points while using Augmented Reality to enhance the teaching and learning.

Utilize the technology with your learning objectives

Whatever the level of sophistication that an AR tool or software is. If it's unable to help you accomplish your learning objectives, then it's not an appropriate tool.

Write down three to five things you'd like your students to know how do at the end of the course. Imagine you're in charge of an entire class that focuses on our solar system. the learning objectives could be like this:

  • Students should be aware of how the solar system.
  • The students should be able differentiate the difference between orbits and the rotation
  • Students should be able to identify the planets in our galaxy

Once you've listed these questions The next task is "What AR tools can assist me to achieve these objectives?" For example, you might utilize the virtual projector to show realistic photos that depict the Solar System.

Consider your budget

Find low-cost AR devices that are simple to maintain and use. The worst thing to do is instruct students on augmented reality and then abandon them in the future because it's impossible to maintain or fix the device.

There are a variety of inexpensive and no-cost AR devices for different uses within education. We've listed several in this article. Geogebra is a great example. You can find others using a basic Google search to find the free AR applications.

Students should be taken to

Also, you should consider the learners' knowledge levels. If they're unsure of how AR tools function It is best to begin with basics AR applications such as 3D mobile apps. Later, you'll be able to add more advanced applications once they get more familiar with the technology.

Augmented reality can't substitute for basic learning experiences

Imagine augmented reality as the frosting on the cake. Augmented reality could enhance the learning experience but isn't capable of fixing issues with system like an absence of clear expectations for learning, insufficient education, or insufficient feedback.

Know these fundamental education requirements first. When you've fulfilled these requirements, then you are able to incorporate AR technology to create better quality education for your students.

Augmented Reality FAQs

Find answers to frequently requested concerns regarding Augmented Reality in Education.

How can I start with AR for my class?

In the beginning, you must determine what augmented reality technology is compatible with your existing classroom setup. After that, look into budget-friendly AR software and tools. Start with low-cost AR software that works on your mobile phone prior to investing in larger-priced devices.

Gradually introduce students to the latest AR technology for teaching. Discuss what AR signifies and explain how it could be used in the classroom. Give them examples of AR experience, then allow them to explore AR applications and programs independently.

Do you have any budget-friendly AR equipment for school use?

There are affordable AR tools and applications that are designed specifically for educational institutions. A great example could be Co Spaces Edu, a 3D animation program. The free plans are available with paid plans starting at $74.99.

What topics benefit best the most AR integration?

AR integration is primarily suitable in classes that incorporate visual or spatial components like History, Science, and Art. In the field of science, for example students could use AR to engage in virtual simulations of chemicals or even explore virtual animals.

If you are interested in the past you can explore the past of civilizations by overlaying virtual ruin sites onto the actual location. With Geography you will discover a variety of culture and countries by overlaying virtual maps or landmarks on real-world sites. Art students can make use of AR to bring their artwork into life by bringing it to life in 3D.

What are the most common uses that can be made Augmented Reality in the field of education?

There are numerous ways of using AR to enhance learning and teaching in the classroom. It is possible to, for example, add 3D animations or models into the textbooks you use, which makes them more interesting. In addition, you could visualize actual scenarios, such as trees sprouting from the soil, or abstract concepts drawn from science.

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